Original signature is 'extern GLint gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);'
C# | Visual Basic | Visual C++ |
public static int gluUnProject( double winX, double winY, double winZ, ref double model, IntPtr proj, int[] view, out double objX, out double objY, out double objZ )
Public Shared Function gluUnProject ( _ winX As Double, _ winY As Double, _ winZ As Double, _ ByRef model As Double, _ proj As IntPtr, _ view As Integer(), _ <OutAttribute> ByRef objX As Double, _ <OutAttribute> ByRef objY As Double, _ <OutAttribute> ByRef objZ As Double _ ) As Integer
public: static int gluUnProject( double winX, double winY, double winZ, double% model, IntPtr proj, array<int>^ view, [OutAttribute] double% objX, [OutAttribute] double% objY, [OutAttribute] double% objZ )
- winX (Double)
[Missing <param name="winX"/> documentation for "M:Monobjc.OpenGL.GL.gluUnProject(System.Double,System.Double,System.Double,System.Double@,System.IntPtr,System.Int32[],System.Double@,System.Double@,System.Double@)"]
- winY (Double)
[Missing <param name="winY"/> documentation for "M:Monobjc.OpenGL.GL.gluUnProject(System.Double,System.Double,System.Double,System.Double@,System.IntPtr,System.Int32[],System.Double@,System.Double@,System.Double@)"]
- winZ (Double)
[Missing <param name="winZ"/> documentation for "M:Monobjc.OpenGL.GL.gluUnProject(System.Double,System.Double,System.Double,System.Double@,System.IntPtr,System.Int32[],System.Double@,System.Double@,System.Double@)"]
- model (Double%)
[Missing <param name="model"/> documentation for "M:Monobjc.OpenGL.GL.gluUnProject(System.Double,System.Double,System.Double,System.Double@,System.IntPtr,System.Int32[],System.Double@,System.Double@,System.Double@)"]
- proj (IntPtr)
[Missing <param name="proj"/> documentation for "M:Monobjc.OpenGL.GL.gluUnProject(System.Double,System.Double,System.Double,System.Double@,System.IntPtr,System.Int32[],System.Double@,System.Double@,System.Double@)"]
- view (array<Int32>[]()[][])
[Missing <param name="view"/> documentation for "M:Monobjc.OpenGL.GL.gluUnProject(System.Double,System.Double,System.Double,System.Double@,System.IntPtr,System.Int32[],System.Double@,System.Double@,System.Double@)"]
- objX (Double%)
[Missing <param name="objX"/> documentation for "M:Monobjc.OpenGL.GL.gluUnProject(System.Double,System.Double,System.Double,System.Double@,System.IntPtr,System.Int32[],System.Double@,System.Double@,System.Double@)"]
- objY (Double%)
[Missing <param name="objY"/> documentation for "M:Monobjc.OpenGL.GL.gluUnProject(System.Double,System.Double,System.Double,System.Double@,System.IntPtr,System.Int32[],System.Double@,System.Double@,System.Double@)"]
- objZ (Double%)
[Missing <param name="objZ"/> documentation for "M:Monobjc.OpenGL.GL.gluUnProject(System.Double,System.Double,System.Double,System.Double@,System.IntPtr,System.Int32[],System.Double@,System.Double@,System.Double@)"]
[Missing <returns> documentation for "M:Monobjc.OpenGL.GL.gluUnProject(System.Double,System.Double,System.Double,System.Double@,System.IntPtr,System.Int32[],System.Double@,System.Double@,System.Double@)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)