Original signature is 'extern void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);'
C# | Visual Basic | Visual C++ |
public static void glVertexAttribPointer( uint index, int size, uint type, byte normalized, int stride, IntPtr pointer )
Public Shared Sub glVertexAttribPointer ( _ index As UInteger, _ size As Integer, _ type As UInteger, _ normalized As Byte, _ stride As Integer, _ pointer As IntPtr _ )
public: static void glVertexAttribPointer( unsigned int index, int size, unsigned int type, unsigned char normalized, int stride, IntPtr pointer )
- index (UInt32)
[Missing <param name="index"/> documentation for "M:Monobjc.OpenGL.GL.glVertexAttribPointer(System.UInt32,System.Int32,System.UInt32,System.Byte,System.Int32,System.IntPtr)"]
- size (Int32)
[Missing <param name="size"/> documentation for "M:Monobjc.OpenGL.GL.glVertexAttribPointer(System.UInt32,System.Int32,System.UInt32,System.Byte,System.Int32,System.IntPtr)"]
- type (UInt32)
[Missing <param name="type"/> documentation for "M:Monobjc.OpenGL.GL.glVertexAttribPointer(System.UInt32,System.Int32,System.UInt32,System.Byte,System.Int32,System.IntPtr)"]
- normalized (Byte)
[Missing <param name="normalized"/> documentation for "M:Monobjc.OpenGL.GL.glVertexAttribPointer(System.UInt32,System.Int32,System.UInt32,System.Byte,System.Int32,System.IntPtr)"]
- stride (Int32)
[Missing <param name="stride"/> documentation for "M:Monobjc.OpenGL.GL.glVertexAttribPointer(System.UInt32,System.Int32,System.UInt32,System.Byte,System.Int32,System.IntPtr)"]
- pointer (IntPtr)
[Missing <param name="pointer"/> documentation for "M:Monobjc.OpenGL.GL.glVertexAttribPointer(System.UInt32,System.Int32,System.UInt32,System.Byte,System.Int32,System.IntPtr)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)