Original signature is 'extern void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);'
Declaration Syntax
C# | Visual Basic | Visual C++ |
Public Shared Sub glUniformBufferEXT ( _ program As UInteger, _ location As Integer, _ buffer As UInteger _ )
public: static void glUniformBufferEXT( unsigned int program, int location, unsigned int buffer )
Parameters
- program (UInt32)
[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glUniformBufferEXT(System.UInt32,System.Int32,System.UInt32)"]
- location (Int32)
[Missing <param name="location"/> documentation for "M:Monobjc.OpenGL.GL.glUniformBufferEXT(System.UInt32,System.Int32,System.UInt32)"]
- buffer (UInt32)
[Missing <param name="buffer"/> documentation for "M:Monobjc.OpenGL.GL.glUniformBufferEXT(System.UInt32,System.Int32,System.UInt32)"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)