Original signature is 'extern void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);'
Declaration Syntax
C# | Visual Basic | Visual C++ |
public static void glUniformBlockBinding( uint program, uint uniformBlockIndex, uint uniformBlockBinding )
Public Shared Sub glUniformBlockBinding ( _ program As UInteger, _ uniformBlockIndex As UInteger, _ uniformBlockBinding As UInteger _ )
public: static void glUniformBlockBinding( unsigned int program, unsigned int uniformBlockIndex, unsigned int uniformBlockBinding )
Parameters
- program (UInt32)
[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glUniformBlockBinding(System.UInt32,System.UInt32,System.UInt32)"]
- uniformBlockIndex (UInt32)
[Missing <param name="uniformBlockIndex"/> documentation for "M:Monobjc.OpenGL.GL.glUniformBlockBinding(System.UInt32,System.UInt32,System.UInt32)"]
- uniformBlockBinding (UInt32)
[Missing <param name="uniformBlockBinding"/> documentation for "M:Monobjc.OpenGL.GL.glUniformBlockBinding(System.UInt32,System.UInt32,System.UInt32)"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)