Original signature is 'extern void glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);'
Declaration Syntax
Parameters
- shader (UInt32)
[Missing <param name="shader"/> documentation for "M:Monobjc.OpenGL.GL.glShaderSource(System.UInt32,System.Int32,System.IntPtr,System.IntPtr)"]
- count (Int32)
[Missing <param name="count"/> documentation for "M:Monobjc.OpenGL.GL.glShaderSource(System.UInt32,System.Int32,System.IntPtr,System.IntPtr)"]
- string (IntPtr)
[Missing <param name="string"/> documentation for "M:Monobjc.OpenGL.GL.glShaderSource(System.UInt32,System.Int32,System.IntPtr,System.IntPtr)"]
- length (IntPtr)
[Missing <param name="length"/> documentation for "M:Monobjc.OpenGL.GL.glShaderSource(System.UInt32,System.Int32,System.IntPtr,System.IntPtr)"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)