MonobjcMonobjc Documented Class Library
glShaderSourceARB Method (shaderObj, count, string, length)
NamespacesMonobjc.OpenGLGLglShaderSourceARB(IntPtr, Int32, SByte%, IntPtr)

Original signature is 'extern void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glShaderSourceARB(
	IntPtr shaderObj,
	int count,
	ref sbyte string,
	IntPtr length
)
Public Shared Sub glShaderSourceARB ( _
	shaderObj As IntPtr, _
	count As Integer, _
	ByRef string As SByte, _
	length As IntPtr _
)
public:
static void glShaderSourceARB(
	IntPtr shaderObj, 
	int count, 
	signed char% string, 
	IntPtr length
)
Parameters
shaderObj (IntPtr)

[Missing <param name="shaderObj"/> documentation for "M:Monobjc.OpenGL.GL.glShaderSourceARB(System.IntPtr,System.Int32,System.SByte@,System.IntPtr)"]

count (Int32)

[Missing <param name="count"/> documentation for "M:Monobjc.OpenGL.GL.glShaderSourceARB(System.IntPtr,System.Int32,System.SByte@,System.IntPtr)"]

string (SByte%)

[Missing <param name="string"/> documentation for "M:Monobjc.OpenGL.GL.glShaderSourceARB(System.IntPtr,System.Int32,System.SByte@,System.IntPtr)"]

length (IntPtr)

[Missing <param name="length"/> documentation for "M:Monobjc.OpenGL.GL.glShaderSourceARB(System.IntPtr,System.Int32,System.SByte@,System.IntPtr)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)