MonobjcMonobjc Documented Class Library
glShaderSourceARB Method (shaderObj, count, string, length)
NamespacesMonobjc.OpenGLGLglShaderSourceARB(IntPtr, Int32, IntPtr, Int32%)

Original signature is 'extern void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glShaderSourceARB(
	IntPtr shaderObj,
	int count,
	IntPtr string,
	ref int length
)
Public Shared Sub glShaderSourceARB ( _
	shaderObj As IntPtr, _
	count As Integer, _
	string As IntPtr, _
	ByRef length As Integer _
)
public:
static void glShaderSourceARB(
	IntPtr shaderObj, 
	int count, 
	IntPtr string, 
	int% length
)
Parameters
shaderObj (IntPtr)

[Missing <param name="shaderObj"/> documentation for "M:Monobjc.OpenGL.GL.glShaderSourceARB(System.IntPtr,System.Int32,System.IntPtr,System.Int32@)"]

count (Int32)

[Missing <param name="count"/> documentation for "M:Monobjc.OpenGL.GL.glShaderSourceARB(System.IntPtr,System.Int32,System.IntPtr,System.Int32@)"]

string (IntPtr)

[Missing <param name="string"/> documentation for "M:Monobjc.OpenGL.GL.glShaderSourceARB(System.IntPtr,System.Int32,System.IntPtr,System.Int32@)"]

length (Int32%)

[Missing <param name="length"/> documentation for "M:Monobjc.OpenGL.GL.glShaderSourceARB(System.IntPtr,System.Int32,System.IntPtr,System.Int32@)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)