Original signature is 'extern void glShadeModel (GLenum mode);'
Declaration Syntax
C# | Visual Basic | Visual C++ |
public static void glShadeModel( uint mode )
Public Shared Sub glShadeModel ( _ mode As UInteger _ )
public: static void glShadeModel( unsigned int mode )
Parameters
- mode (UInt32)
[Missing <param name="mode"/> documentation for "M:Monobjc.OpenGL.GL.glShadeModel(System.UInt32)"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)