MonobjcMonobjc Documented Class Library
glPrioritizeTextures Method (n, textures, priorities)
NamespacesMonobjc.OpenGLGLglPrioritizeTextures(Int32, array<UInt32>[]()[][], Single%)

Original signature is 'extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glPrioritizeTextures(
	int n,
	uint[] textures,
	ref float priorities
)
Public Shared Sub glPrioritizeTextures ( _
	n As Integer, _
	textures As UInteger(), _
	ByRef priorities As Single _
)
public:
static void glPrioritizeTextures(
	int n, 
	array<unsigned int>^ textures, 
	float% priorities
)
Parameters
n (Int32)

[Missing <param name="n"/> documentation for "M:Monobjc.OpenGL.GL.glPrioritizeTextures(System.Int32,System.UInt32[],System.Single@)"]

textures (array<UInt32>[]()[][])

[Missing <param name="textures"/> documentation for "M:Monobjc.OpenGL.GL.glPrioritizeTextures(System.Int32,System.UInt32[],System.Single@)"]

priorities (Single%)

[Missing <param name="priorities"/> documentation for "M:Monobjc.OpenGL.GL.glPrioritizeTextures(System.Int32,System.UInt32[],System.Single@)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)