Original signature is 'extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);'

C# | Visual Basic | Visual C++ |

- n (Int32)
[Missing <param name="n"/> documentation for "M:Monobjc.OpenGL.GL.glPrioritizeTextures(System.Int32,System.UInt32[],System.IntPtr)"]
- textures (array<UInt32>[]()[][])
[Missing <param name="textures"/> documentation for "M:Monobjc.OpenGL.GL.glPrioritizeTextures(System.Int32,System.UInt32[],System.IntPtr)"]
- priorities (IntPtr)
[Missing <param name="priorities"/> documentation for "M:Monobjc.OpenGL.GL.glPrioritizeTextures(System.Int32,System.UInt32[],System.IntPtr)"]

- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)