MonobjcMonobjc Documented Class Library
glPrioritizeTextures Method (n, textures, priorities)
NamespacesMonobjc.OpenGLGLglPrioritizeTextures(Int32, UInt32%, array<Single>[]()[][])

Original signature is 'extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glPrioritizeTextures(
	int n,
	ref uint textures,
	float[] priorities
)
Public Shared Sub glPrioritizeTextures ( _
	n As Integer, _
	ByRef textures As UInteger, _
	priorities As Single() _
)
public:
static void glPrioritizeTextures(
	int n, 
	unsigned int% textures, 
	array<float>^ priorities
)
Parameters
n (Int32)

[Missing <param name="n"/> documentation for "M:Monobjc.OpenGL.GL.glPrioritizeTextures(System.Int32,System.UInt32@,System.Single[])"]

textures (UInt32%)

[Missing <param name="textures"/> documentation for "M:Monobjc.OpenGL.GL.glPrioritizeTextures(System.Int32,System.UInt32@,System.Single[])"]

priorities (array<Single>[]()[][])

[Missing <param name="priorities"/> documentation for "M:Monobjc.OpenGL.GL.glPrioritizeTextures(System.Int32,System.UInt32@,System.Single[])"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)