Original signature is 'extern void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);'
C# | Visual Basic | Visual C++ |
public static void glMultiDrawElements( uint mode, int[] count, uint type, IntPtr indices, int primcount )
Public Shared Sub glMultiDrawElements ( _ mode As UInteger, _ count As Integer(), _ type As UInteger, _ indices As IntPtr, _ primcount As Integer _ )
public: static void glMultiDrawElements( unsigned int mode, array<int>^ count, unsigned int type, IntPtr indices, int primcount )
- mode (UInt32)
[Missing <param name="mode"/> documentation for "M:Monobjc.OpenGL.GL.glMultiDrawElements(System.UInt32,System.Int32[],System.UInt32,System.IntPtr,System.Int32)"]
- count (array<Int32>[]()[][])
[Missing <param name="count"/> documentation for "M:Monobjc.OpenGL.GL.glMultiDrawElements(System.UInt32,System.Int32[],System.UInt32,System.IntPtr,System.Int32)"]
- type (UInt32)
[Missing <param name="type"/> documentation for "M:Monobjc.OpenGL.GL.glMultiDrawElements(System.UInt32,System.Int32[],System.UInt32,System.IntPtr,System.Int32)"]
- indices (IntPtr)
[Missing <param name="indices"/> documentation for "M:Monobjc.OpenGL.GL.glMultiDrawElements(System.UInt32,System.Int32[],System.UInt32,System.IntPtr,System.Int32)"]
- primcount (Int32)
[Missing <param name="primcount"/> documentation for "M:Monobjc.OpenGL.GL.glMultiDrawElements(System.UInt32,System.Int32[],System.UInt32,System.IntPtr,System.Int32)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)