MonobjcMonobjc Documented Class Library
glMultiDrawElementArrayAPPLE Method (mode, first, count, primcount)
NamespacesMonobjc.OpenGLGLglMultiDrawElementArrayAPPLE(UInt32, array<Int32>[]()[][], array<Int32>[]()[][], Int32)

Original signature is 'extern void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glMultiDrawElementArrayAPPLE(
	uint mode,
	int[] first,
	int[] count,
	int primcount
)
Public Shared Sub glMultiDrawElementArrayAPPLE ( _
	mode As UInteger, _
	first As Integer(), _
	count As Integer(), _
	primcount As Integer _
)
public:
static void glMultiDrawElementArrayAPPLE(
	unsigned int mode, 
	array<int>^ first, 
	array<int>^ count, 
	int primcount
)
Parameters
mode (UInt32)

[Missing <param name="mode"/> documentation for "M:Monobjc.OpenGL.GL.glMultiDrawElementArrayAPPLE(System.UInt32,System.Int32[],System.Int32[],System.Int32)"]

first (array<Int32>[]()[][])

[Missing <param name="first"/> documentation for "M:Monobjc.OpenGL.GL.glMultiDrawElementArrayAPPLE(System.UInt32,System.Int32[],System.Int32[],System.Int32)"]

count (array<Int32>[]()[][])

[Missing <param name="count"/> documentation for "M:Monobjc.OpenGL.GL.glMultiDrawElementArrayAPPLE(System.UInt32,System.Int32[],System.Int32[],System.Int32)"]

primcount (Int32)

[Missing <param name="primcount"/> documentation for "M:Monobjc.OpenGL.GL.glMultiDrawElementArrayAPPLE(System.UInt32,System.Int32[],System.Int32[],System.Int32)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)