MonobjcMonobjc Documented Class Library
glMultiDrawArrays Method (mode, first, count, primcount)
NamespacesMonobjc.OpenGLGLglMultiDrawArrays(UInt32, Int32%, array<Int32>[]()[][], Int32)

Original signature is 'extern void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glMultiDrawArrays(
	uint mode,
	ref int first,
	int[] count,
	int primcount
)
Public Shared Sub glMultiDrawArrays ( _
	mode As UInteger, _
	ByRef first As Integer, _
	count As Integer(), _
	primcount As Integer _
)
public:
static void glMultiDrawArrays(
	unsigned int mode, 
	int% first, 
	array<int>^ count, 
	int primcount
)
Parameters
mode (UInt32)

[Missing <param name="mode"/> documentation for "M:Monobjc.OpenGL.GL.glMultiDrawArrays(System.UInt32,System.Int32@,System.Int32[],System.Int32)"]

first (Int32%)

[Missing <param name="first"/> documentation for "M:Monobjc.OpenGL.GL.glMultiDrawArrays(System.UInt32,System.Int32@,System.Int32[],System.Int32)"]

count (array<Int32>[]()[][])

[Missing <param name="count"/> documentation for "M:Monobjc.OpenGL.GL.glMultiDrawArrays(System.UInt32,System.Int32@,System.Int32[],System.Int32)"]

primcount (Int32)

[Missing <param name="primcount"/> documentation for "M:Monobjc.OpenGL.GL.glMultiDrawArrays(System.UInt32,System.Int32@,System.Int32[],System.Int32)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)