MonobjcMonobjc Documented Class Library
glMinmax Method (target, internalformat, sink)
NamespacesMonobjc.OpenGLGLglMinmax(UInt32, UInt32, Byte)

Original signature is 'extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glMinmax(
	uint target,
	uint internalformat,
	byte sink
)
Public Shared Sub glMinmax ( _
	target As UInteger, _
	internalformat As UInteger, _
	sink As Byte _
)
public:
static void glMinmax(
	unsigned int target, 
	unsigned int internalformat, 
	unsigned char sink
)
Parameters
target (UInt32)

[Missing <param name="target"/> documentation for "M:Monobjc.OpenGL.GL.glMinmax(System.UInt32,System.UInt32,System.Byte)"]

internalformat (UInt32)

[Missing <param name="internalformat"/> documentation for "M:Monobjc.OpenGL.GL.glMinmax(System.UInt32,System.UInt32,System.Byte)"]

sink (Byte)

[Missing <param name="sink"/> documentation for "M:Monobjc.OpenGL.GL.glMinmax(System.UInt32,System.UInt32,System.Byte)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)