Original signature is 'extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink);'
Declaration Syntax
C# | Visual Basic | Visual C++ |
public: static void glMinmax( unsigned int target, unsigned int internalformat, unsigned char sink )
Parameters
- target (UInt32)
[Missing <param name="target"/> documentation for "M:Monobjc.OpenGL.GL.glMinmax(System.UInt32,System.UInt32,System.Byte)"]
- internalformat (UInt32)
[Missing <param name="internalformat"/> documentation for "M:Monobjc.OpenGL.GL.glMinmax(System.UInt32,System.UInt32,System.Byte)"]
- sink (Byte)
[Missing <param name="sink"/> documentation for "M:Monobjc.OpenGL.GL.glMinmax(System.UInt32,System.UInt32,System.Byte)"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)