Original signature is 'extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);'
C# | Visual Basic | Visual C++ |
public static void glMap2d( uint target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points )
- target (UInt32)
[Missing <param name="target"/> documentation for "M:Monobjc.OpenGL.GL.glMap2d(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])"]
- u1 (Double)
[Missing <param name="u1"/> documentation for "M:Monobjc.OpenGL.GL.glMap2d(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])"]
- u2 (Double)
[Missing <param name="u2"/> documentation for "M:Monobjc.OpenGL.GL.glMap2d(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])"]
- ustride (Int32)
[Missing <param name="ustride"/> documentation for "M:Monobjc.OpenGL.GL.glMap2d(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])"]
- uorder (Int32)
[Missing <param name="uorder"/> documentation for "M:Monobjc.OpenGL.GL.glMap2d(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])"]
- v1 (Double)
[Missing <param name="v1"/> documentation for "M:Monobjc.OpenGL.GL.glMap2d(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])"]
- v2 (Double)
[Missing <param name="v2"/> documentation for "M:Monobjc.OpenGL.GL.glMap2d(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])"]
- vstride (Int32)
[Missing <param name="vstride"/> documentation for "M:Monobjc.OpenGL.GL.glMap2d(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])"]
- vorder (Int32)
[Missing <param name="vorder"/> documentation for "M:Monobjc.OpenGL.GL.glMap2d(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])"]
- points (array<Double>[]()[][])
[Missing <param name="points"/> documentation for "M:Monobjc.OpenGL.GL.glMap2d(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)