Original signature is 'extern GLboolean glIsShader (GLuint shader);'

C# | Visual Basic | Visual C++ |
public: static unsigned char glIsShader( unsigned int shader )

- shader (UInt32)
[Missing <param name="shader"/> documentation for "M:Monobjc.OpenGL.GL.glIsShader(System.UInt32)"]

[Missing <returns> documentation for "M:Monobjc.OpenGL.GL.glIsShader(System.UInt32)"]

- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)