MonobjcMonobjc Documented Class Library
glGetUniformLocation Method (program, name)
NamespacesMonobjc.OpenGLGLglGetUniformLocation(UInt32, IntPtr)

Original signature is 'extern GLint glGetUniformLocation (GLuint program, const GLchar *name);'

Declaration Syntax
C#Visual BasicVisual C++
public static int glGetUniformLocation(
	uint program,
	IntPtr name
)
Public Shared Function glGetUniformLocation ( _
	program As UInteger, _
	name As IntPtr _
) As Integer
public:
static int glGetUniformLocation(
	unsigned int program, 
	IntPtr name
)
Parameters
program (UInt32)

[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glGetUniformLocation(System.UInt32,System.IntPtr)"]

name (IntPtr)

[Missing <param name="name"/> documentation for "M:Monobjc.OpenGL.GL.glGetUniformLocation(System.UInt32,System.IntPtr)"]

Return Value

[Missing <returns> documentation for "M:Monobjc.OpenGL.GL.glGetUniformLocation(System.UInt32,System.IntPtr)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)