MonobjcMonobjc Documented Class Library
glGetUniformBlockIndex Method (program, uniformBlockName)
NamespacesMonobjc.OpenGLGLglGetUniformBlockIndex(UInt32, array<SByte>[]()[][])

Original signature is 'extern GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);'

Declaration Syntax
C#Visual BasicVisual C++
public static uint glGetUniformBlockIndex(
	uint program,
	sbyte[] uniformBlockName
)
Public Shared Function glGetUniformBlockIndex ( _
	program As UInteger, _
	uniformBlockName As SByte() _
) As UInteger
public:
static unsigned int glGetUniformBlockIndex(
	unsigned int program, 
	array<signed char>^ uniformBlockName
)
Parameters
program (UInt32)

[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glGetUniformBlockIndex(System.UInt32,System.SByte[])"]

uniformBlockName (array<SByte>[]()[][])

[Missing <param name="uniformBlockName"/> documentation for "M:Monobjc.OpenGL.GL.glGetUniformBlockIndex(System.UInt32,System.SByte[])"]

Return Value

[Missing <returns> documentation for "M:Monobjc.OpenGL.GL.glGetUniformBlockIndex(System.UInt32,System.SByte[])"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)