Original signature is 'extern GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);'
Declaration Syntax
C# | Visual Basic | Visual C++ |
Public Shared Function glGetUniformBlockIndex ( _ program As UInteger, _ uniformBlockName As SByte() _ ) As UInteger
public: static unsigned int glGetUniformBlockIndex( unsigned int program, array<signed char>^ uniformBlockName )
Parameters
- program (UInt32)
[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glGetUniformBlockIndex(System.UInt32,System.SByte[])"]
- uniformBlockName (array<SByte>[]()[][])
[Missing <param name="uniformBlockName"/> documentation for "M:Monobjc.OpenGL.GL.glGetUniformBlockIndex(System.UInt32,System.SByte[])"]
Return Value
[Missing <returns> documentation for "M:Monobjc.OpenGL.GL.glGetUniformBlockIndex(System.UInt32,System.SByte[])"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)