MonobjcMonobjc Documented Class Library
glGetShaderiv Method (shader, pname, params)
NamespacesMonobjc.OpenGLGLglGetShaderiv(UInt32, UInt32, IntPtr)

Original signature is 'extern void glGetShaderiv (GLuint shader, GLenum pname, GLint *params);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glGetShaderiv(
	uint shader,
	uint pname,
	IntPtr params
)
Public Shared Sub glGetShaderiv ( _
	shader As UInteger, _
	pname As UInteger, _
	params As IntPtr _
)
public:
static void glGetShaderiv(
	unsigned int shader, 
	unsigned int pname, 
	IntPtr params
)
Parameters
shader (UInt32)

[Missing <param name="shader"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderiv(System.UInt32,System.UInt32,System.IntPtr)"]

pname (UInt32)

[Missing <param name="pname"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderiv(System.UInt32,System.UInt32,System.IntPtr)"]

params (IntPtr)

[Missing <param name="params"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderiv(System.UInt32,System.UInt32,System.IntPtr)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)