Original signature is 'extern void glGetShaderiv (GLuint shader, GLenum pname, GLint *params);'
Declaration Syntax
C# | Visual Basic | Visual C++ |
Public Shared Sub glGetShaderiv ( _ shader As UInteger, _ pname As UInteger, _ <OutAttribute> ByRef params As Integer _ )
public: static void glGetShaderiv( unsigned int shader, unsigned int pname, [OutAttribute] int% params )
Parameters
- shader (UInt32)
[Missing <param name="shader"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderiv(System.UInt32,System.UInt32,System.Int32@)"]
- pname (UInt32)
[Missing <param name="pname"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderiv(System.UInt32,System.UInt32,System.Int32@)"]
- params (Int32%)
[Missing <param name="params"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderiv(System.UInt32,System.UInt32,System.Int32@)"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)