MonobjcMonobjc Documented Class Library
glGetShaderiv Method (shader, pname, params)
NamespacesMonobjc.OpenGLGLglGetShaderiv(UInt32, UInt32, Int32%)

Original signature is 'extern void glGetShaderiv (GLuint shader, GLenum pname, GLint *params);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glGetShaderiv(
	uint shader,
	uint pname,
	out int params
)
Public Shared Sub glGetShaderiv ( _
	shader As UInteger, _
	pname As UInteger, _
	<OutAttribute> ByRef params As Integer _
)
public:
static void glGetShaderiv(
	unsigned int shader, 
	unsigned int pname, 
	[OutAttribute] int% params
)
Parameters
shader (UInt32)

[Missing <param name="shader"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderiv(System.UInt32,System.UInt32,System.Int32@)"]

pname (UInt32)

[Missing <param name="pname"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderiv(System.UInt32,System.UInt32,System.Int32@)"]

params (Int32%)

[Missing <param name="params"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderiv(System.UInt32,System.UInt32,System.Int32@)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)