MonobjcMonobjc Documented Class Library
glGetShaderSource Method (shader, bufSize, length, source)
NamespacesMonobjc.OpenGLGLglGetShaderSource(UInt32, Int32, IntPtr, IntPtr)

Original signature is 'extern void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glGetShaderSource(
	uint shader,
	int bufSize,
	IntPtr length,
	IntPtr source
)
Public Shared Sub glGetShaderSource ( _
	shader As UInteger, _
	bufSize As Integer, _
	length As IntPtr, _
	source As IntPtr _
)
public:
static void glGetShaderSource(
	unsigned int shader, 
	int bufSize, 
	IntPtr length, 
	IntPtr source
)
Parameters
shader (UInt32)

[Missing <param name="shader"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSource(System.UInt32,System.Int32,System.IntPtr,System.IntPtr)"]

bufSize (Int32)

[Missing <param name="bufSize"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSource(System.UInt32,System.Int32,System.IntPtr,System.IntPtr)"]

length (IntPtr)

[Missing <param name="length"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSource(System.UInt32,System.Int32,System.IntPtr,System.IntPtr)"]

source (IntPtr)

[Missing <param name="source"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSource(System.UInt32,System.Int32,System.IntPtr,System.IntPtr)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)