Original signature is 'extern void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);'
Declaration Syntax
C# | Visual Basic | Visual C++ |
Public Shared Sub glGetShaderSource ( _ shader As UInteger, _ bufSize As Integer, _ <OutAttribute> ByRef length As Integer, _ <OutAttribute> ByRef source As SByte _ )
public: static void glGetShaderSource( unsigned int shader, int bufSize, [OutAttribute] int% length, [OutAttribute] signed char% source )
Parameters
- shader (UInt32)
[Missing <param name="shader"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSource(System.UInt32,System.Int32,System.Int32@,System.SByte@)"]
- bufSize (Int32)
[Missing <param name="bufSize"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSource(System.UInt32,System.Int32,System.Int32@,System.SByte@)"]
- length (Int32%)
[Missing <param name="length"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSource(System.UInt32,System.Int32,System.Int32@,System.SByte@)"]
- source (SByte%)
[Missing <param name="source"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSource(System.UInt32,System.Int32,System.Int32@,System.SByte@)"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)