MonobjcMonobjc Documented Class Library
glGetShaderSourceARB Method (obj, maxLength, length, source)
NamespacesMonobjc.OpenGLGLglGetShaderSourceARB(IntPtr, Int32, Int32%, SByte%)

Original signature is 'extern void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glGetShaderSourceARB(
	IntPtr obj,
	int maxLength,
	out int length,
	out sbyte source
)
Public Shared Sub glGetShaderSourceARB ( _
	obj As IntPtr, _
	maxLength As Integer, _
	<OutAttribute> ByRef length As Integer, _
	<OutAttribute> ByRef source As SByte _
)
public:
static void glGetShaderSourceARB(
	IntPtr obj, 
	int maxLength, 
	[OutAttribute] int% length, 
	[OutAttribute] signed char% source
)
Parameters
obj (IntPtr)

[Missing <param name="obj"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSourceARB(System.IntPtr,System.Int32,System.Int32@,System.SByte@)"]

maxLength (Int32)

[Missing <param name="maxLength"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSourceARB(System.IntPtr,System.Int32,System.Int32@,System.SByte@)"]

length (Int32%)

[Missing <param name="length"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSourceARB(System.IntPtr,System.Int32,System.Int32@,System.SByte@)"]

source (SByte%)

[Missing <param name="source"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSourceARB(System.IntPtr,System.Int32,System.Int32@,System.SByte@)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)