Original signature is 'extern void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);'
Declaration Syntax
C# | Visual Basic | Visual C++ |
Public Shared Sub glGetShaderSourceARB ( _ obj As IntPtr, _ maxLength As Integer, _ <OutAttribute> ByRef length As Integer, _ source As IntPtr _ )
public: static void glGetShaderSourceARB( IntPtr obj, int maxLength, [OutAttribute] int% length, IntPtr source )
Parameters
- obj (IntPtr)
[Missing <param name="obj"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSourceARB(System.IntPtr,System.Int32,System.Int32@,System.IntPtr)"]
- maxLength (Int32)
[Missing <param name="maxLength"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSourceARB(System.IntPtr,System.Int32,System.Int32@,System.IntPtr)"]
- length (Int32%)
[Missing <param name="length"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSourceARB(System.IntPtr,System.Int32,System.Int32@,System.IntPtr)"]
- source (IntPtr)
[Missing <param name="source"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderSourceARB(System.IntPtr,System.Int32,System.Int32@,System.IntPtr)"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)