Original signature is 'extern void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);'
Declaration Syntax
C# | Visual Basic | Visual C++ |
Public Shared Sub glGetShaderInfoLog ( _ shader As UInteger, _ bufSize As Integer, _ length As IntPtr, _ <OutAttribute> ByRef infoLog As SByte _ )
public: static void glGetShaderInfoLog( unsigned int shader, int bufSize, IntPtr length, [OutAttribute] signed char% infoLog )
Parameters
- shader (UInt32)
[Missing <param name="shader"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderInfoLog(System.UInt32,System.Int32,System.IntPtr,System.SByte@)"]
- bufSize (Int32)
[Missing <param name="bufSize"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderInfoLog(System.UInt32,System.Int32,System.IntPtr,System.SByte@)"]
- length (IntPtr)
[Missing <param name="length"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderInfoLog(System.UInt32,System.Int32,System.IntPtr,System.SByte@)"]
- infoLog (SByte%)
[Missing <param name="infoLog"/> documentation for "M:Monobjc.OpenGL.GL.glGetShaderInfoLog(System.UInt32,System.Int32,System.IntPtr,System.SByte@)"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)