Original signature is 'extern void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);'
C# | Visual Basic | Visual C++ |
Public Shared Sub glGetMinmax ( _ target As UInteger, _ reset As Byte, _ format As UInteger, _ type As UInteger, _ values As IntPtr _ )
public: static void glGetMinmax( unsigned int target, unsigned char reset, unsigned int format, unsigned int type, IntPtr values )
- target (UInt32)
[Missing <param name="target"/> documentation for "M:Monobjc.OpenGL.GL.glGetMinmax(System.UInt32,System.Byte,System.UInt32,System.UInt32,System.IntPtr)"]
- reset (Byte)
[Missing <param name="reset"/> documentation for "M:Monobjc.OpenGL.GL.glGetMinmax(System.UInt32,System.Byte,System.UInt32,System.UInt32,System.IntPtr)"]
- format (UInt32)
[Missing <param name="format"/> documentation for "M:Monobjc.OpenGL.GL.glGetMinmax(System.UInt32,System.Byte,System.UInt32,System.UInt32,System.IntPtr)"]
- type (UInt32)
[Missing <param name="type"/> documentation for "M:Monobjc.OpenGL.GL.glGetMinmax(System.UInt32,System.Byte,System.UInt32,System.UInt32,System.IntPtr)"]
- values (IntPtr)
[Missing <param name="values"/> documentation for "M:Monobjc.OpenGL.GL.glGetMinmax(System.UInt32,System.Byte,System.UInt32,System.UInt32,System.IntPtr)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)