Original signature is 'extern void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);'
Declaration Syntax
C# | Visual Basic | Visual C++ |
public static void glGetAttachedShaders( uint program, int maxCount, IntPtr count, out uint shaders )
Public Shared Sub glGetAttachedShaders ( _ program As UInteger, _ maxCount As Integer, _ count As IntPtr, _ <OutAttribute> ByRef shaders As UInteger _ )
public: static void glGetAttachedShaders( unsigned int program, int maxCount, IntPtr count, [OutAttribute] unsigned int% shaders )
Parameters
- program (UInt32)
[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glGetAttachedShaders(System.UInt32,System.Int32,System.IntPtr,System.UInt32@)"]
- maxCount (Int32)
[Missing <param name="maxCount"/> documentation for "M:Monobjc.OpenGL.GL.glGetAttachedShaders(System.UInt32,System.Int32,System.IntPtr,System.UInt32@)"]
- count (IntPtr)
[Missing <param name="count"/> documentation for "M:Monobjc.OpenGL.GL.glGetAttachedShaders(System.UInt32,System.Int32,System.IntPtr,System.UInt32@)"]
- shaders (UInt32%)
[Missing <param name="shaders"/> documentation for "M:Monobjc.OpenGL.GL.glGetAttachedShaders(System.UInt32,System.Int32,System.IntPtr,System.UInt32@)"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)