Original signature is 'extern void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);'
Declaration Syntax
Parameters
- program (UInt32)
[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glGetAttachedShaders(System.UInt32,System.Int32,System.IntPtr,System.IntPtr)"]
- maxCount (Int32)
[Missing <param name="maxCount"/> documentation for "M:Monobjc.OpenGL.GL.glGetAttachedShaders(System.UInt32,System.Int32,System.IntPtr,System.IntPtr)"]
- count (IntPtr)
[Missing <param name="count"/> documentation for "M:Monobjc.OpenGL.GL.glGetAttachedShaders(System.UInt32,System.Int32,System.IntPtr,System.IntPtr)"]
- shaders (IntPtr)
[Missing <param name="shaders"/> documentation for "M:Monobjc.OpenGL.GL.glGetAttachedShaders(System.UInt32,System.Int32,System.IntPtr,System.IntPtr)"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)