MonobjcMonobjc Documented Class Library
glGetAttachedShaders Method (program, maxCount, count, shaders)
NamespacesMonobjc.OpenGLGLglGetAttachedShaders(UInt32, Int32, Int32%, UInt32%)

Original signature is 'extern void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glGetAttachedShaders(
	uint program,
	int maxCount,
	out int count,
	out uint shaders
)
Public Shared Sub glGetAttachedShaders ( _
	program As UInteger, _
	maxCount As Integer, _
	<OutAttribute> ByRef count As Integer, _
	<OutAttribute> ByRef shaders As UInteger _
)
public:
static void glGetAttachedShaders(
	unsigned int program, 
	int maxCount, 
	[OutAttribute] int% count, 
	[OutAttribute] unsigned int% shaders
)
Parameters
program (UInt32)

[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glGetAttachedShaders(System.UInt32,System.Int32,System.Int32@,System.UInt32@)"]

maxCount (Int32)

[Missing <param name="maxCount"/> documentation for "M:Monobjc.OpenGL.GL.glGetAttachedShaders(System.UInt32,System.Int32,System.Int32@,System.UInt32@)"]

count (Int32%)

[Missing <param name="count"/> documentation for "M:Monobjc.OpenGL.GL.glGetAttachedShaders(System.UInt32,System.Int32,System.Int32@,System.UInt32@)"]

shaders (UInt32%)

[Missing <param name="shaders"/> documentation for "M:Monobjc.OpenGL.GL.glGetAttachedShaders(System.UInt32,System.Int32,System.Int32@,System.UInt32@)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)