Original signature is 'extern void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);'
C# | Visual Basic | Visual C++ |
public static void glGetActiveUniformsiv( uint program, int uniformCount, uint[] uniformIndices, uint pname, out int params )
Public Shared Sub glGetActiveUniformsiv ( _ program As UInteger, _ uniformCount As Integer, _ uniformIndices As UInteger(), _ pname As UInteger, _ <OutAttribute> ByRef params As Integer _ )
public: static void glGetActiveUniformsiv( unsigned int program, int uniformCount, array<unsigned int>^ uniformIndices, unsigned int pname, [OutAttribute] int% params )
- program (UInt32)
[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformsiv(System.UInt32,System.Int32,System.UInt32[],System.UInt32,System.Int32@)"]
- uniformCount (Int32)
[Missing <param name="uniformCount"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformsiv(System.UInt32,System.Int32,System.UInt32[],System.UInt32,System.Int32@)"]
- uniformIndices (array<UInt32>[]()[][])
[Missing <param name="uniformIndices"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformsiv(System.UInt32,System.Int32,System.UInt32[],System.UInt32,System.Int32@)"]
- pname (UInt32)
[Missing <param name="pname"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformsiv(System.UInt32,System.Int32,System.UInt32[],System.UInt32,System.Int32@)"]
- params (Int32%)
[Missing <param name="params"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformsiv(System.UInt32,System.Int32,System.UInt32[],System.UInt32,System.Int32@)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)