Original signature is 'extern void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);'
C# | Visual Basic | Visual C++ |
public static void glGetActiveUniform( uint program, uint index, int bufSize, out int length, out int size, out uint type, out sbyte name )
Public Shared Sub glGetActiveUniform ( _ program As UInteger, _ index As UInteger, _ bufSize As Integer, _ <OutAttribute> ByRef length As Integer, _ <OutAttribute> ByRef size As Integer, _ <OutAttribute> ByRef type As UInteger, _ <OutAttribute> ByRef name As SByte _ )
public: static void glGetActiveUniform( unsigned int program, unsigned int index, int bufSize, [OutAttribute] int% length, [OutAttribute] int% size, [OutAttribute] unsigned int% type, [OutAttribute] signed char% name )
- program (UInt32)
[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,System.UInt32@,System.SByte@)"]
- index (UInt32)
[Missing <param name="index"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,System.UInt32@,System.SByte@)"]
- bufSize (Int32)
[Missing <param name="bufSize"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,System.UInt32@,System.SByte@)"]
- length (Int32%)
[Missing <param name="length"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,System.UInt32@,System.SByte@)"]
- size (Int32%)
[Missing <param name="size"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,System.UInt32@,System.SByte@)"]
- type (UInt32%)
[Missing <param name="type"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,System.UInt32@,System.SByte@)"]
- name (SByte%)
[Missing <param name="name"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,System.UInt32@,System.SByte@)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)