Original signature is 'extern void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);'
C# | Visual Basic | Visual C++ |
public static void glGetActiveUniformName( uint program, uint uniformIndex, int bufSize, out int length, out sbyte uniformName )
Public Shared Sub glGetActiveUniformName ( _ program As UInteger, _ uniformIndex As UInteger, _ bufSize As Integer, _ <OutAttribute> ByRef length As Integer, _ <OutAttribute> ByRef uniformName As SByte _ )
public: static void glGetActiveUniformName( unsigned int program, unsigned int uniformIndex, int bufSize, [OutAttribute] int% length, [OutAttribute] signed char% uniformName )
- program (UInt32)
[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformName(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.SByte@)"]
- uniformIndex (UInt32)
[Missing <param name="uniformIndex"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformName(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.SByte@)"]
- bufSize (Int32)
[Missing <param name="bufSize"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformName(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.SByte@)"]
- length (Int32%)
[Missing <param name="length"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformName(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.SByte@)"]
- uniformName (SByte%)
[Missing <param name="uniformName"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformName(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.SByte@)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)