Original signature is 'extern void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);'
C# | Visual Basic | Visual C++ |
public static void glGetActiveUniformName( uint program, uint uniformIndex, int bufSize, out int length, IntPtr uniformName )
Public Shared Sub glGetActiveUniformName ( _ program As UInteger, _ uniformIndex As UInteger, _ bufSize As Integer, _ <OutAttribute> ByRef length As Integer, _ uniformName As IntPtr _ )
public: static void glGetActiveUniformName( unsigned int program, unsigned int uniformIndex, int bufSize, [OutAttribute] int% length, IntPtr uniformName )
- program (UInt32)
[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformName(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.IntPtr)"]
- uniformIndex (UInt32)
[Missing <param name="uniformIndex"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformName(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.IntPtr)"]
- bufSize (Int32)
[Missing <param name="bufSize"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformName(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.IntPtr)"]
- length (Int32%)
[Missing <param name="length"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformName(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.IntPtr)"]
- uniformName (IntPtr)
[Missing <param name="uniformName"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformName(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.IntPtr)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)