MonobjcMonobjc Documented Class Library
glGetActiveUniformBlockiv Method (program, uniformBlockIndex, pname, params)
NamespacesMonobjc.OpenGLGLglGetActiveUniformBlockiv(UInt32, UInt32, UInt32, Int32%)

Original signature is 'extern void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glGetActiveUniformBlockiv(
	uint program,
	uint uniformBlockIndex,
	uint pname,
	out int params
)
Public Shared Sub glGetActiveUniformBlockiv ( _
	program As UInteger, _
	uniformBlockIndex As UInteger, _
	pname As UInteger, _
	<OutAttribute> ByRef params As Integer _
)
public:
static void glGetActiveUniformBlockiv(
	unsigned int program, 
	unsigned int uniformBlockIndex, 
	unsigned int pname, 
	[OutAttribute] int% params
)
Parameters
program (UInt32)

[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformBlockiv(System.UInt32,System.UInt32,System.UInt32,System.Int32@)"]

uniformBlockIndex (UInt32)

[Missing <param name="uniformBlockIndex"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformBlockiv(System.UInt32,System.UInt32,System.UInt32,System.Int32@)"]

pname (UInt32)

[Missing <param name="pname"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformBlockiv(System.UInt32,System.UInt32,System.UInt32,System.Int32@)"]

params (Int32%)

[Missing <param name="params"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformBlockiv(System.UInt32,System.UInt32,System.UInt32,System.Int32@)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)