Original signature is 'extern void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);'
C# | Visual Basic | Visual C++ |
public static void glGetActiveUniformBlockiv( uint program, uint uniformBlockIndex, uint pname, out int params )
Public Shared Sub glGetActiveUniformBlockiv ( _ program As UInteger, _ uniformBlockIndex As UInteger, _ pname As UInteger, _ <OutAttribute> ByRef params As Integer _ )
public: static void glGetActiveUniformBlockiv( unsigned int program, unsigned int uniformBlockIndex, unsigned int pname, [OutAttribute] int% params )
- program (UInt32)
[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformBlockiv(System.UInt32,System.UInt32,System.UInt32,System.Int32@)"]
- uniformBlockIndex (UInt32)
[Missing <param name="uniformBlockIndex"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformBlockiv(System.UInt32,System.UInt32,System.UInt32,System.Int32@)"]
- pname (UInt32)
[Missing <param name="pname"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformBlockiv(System.UInt32,System.UInt32,System.UInt32,System.Int32@)"]
- params (Int32%)
[Missing <param name="params"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformBlockiv(System.UInt32,System.UInt32,System.UInt32,System.Int32@)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)