Original signature is 'extern void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);'
C# | Visual Basic | Visual C++ |
public static void glGetActiveUniformBlockName( uint program, uint uniformBlockIndex, int bufSize, IntPtr length, out sbyte uniformBlockName )
Public Shared Sub glGetActiveUniformBlockName ( _ program As UInteger, _ uniformBlockIndex As UInteger, _ bufSize As Integer, _ length As IntPtr, _ <OutAttribute> ByRef uniformBlockName As SByte _ )
public: static void glGetActiveUniformBlockName( unsigned int program, unsigned int uniformBlockIndex, int bufSize, IntPtr length, [OutAttribute] signed char% uniformBlockName )
- program (UInt32)
[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformBlockName(System.UInt32,System.UInt32,System.Int32,System.IntPtr,System.SByte@)"]
- uniformBlockIndex (UInt32)
[Missing <param name="uniformBlockIndex"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformBlockName(System.UInt32,System.UInt32,System.Int32,System.IntPtr,System.SByte@)"]
- bufSize (Int32)
[Missing <param name="bufSize"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformBlockName(System.UInt32,System.UInt32,System.Int32,System.IntPtr,System.SByte@)"]
- length (IntPtr)
[Missing <param name="length"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformBlockName(System.UInt32,System.UInt32,System.Int32,System.IntPtr,System.SByte@)"]
- uniformBlockName (SByte%)
[Missing <param name="uniformBlockName"/> documentation for "M:Monobjc.OpenGL.GL.glGetActiveUniformBlockName(System.UInt32,System.UInt32,System.Int32,System.IntPtr,System.SByte@)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)