Original signature is 'extern void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);'
C# | Visual Basic | Visual C++ |
public static void glFramebufferTextureLayerEXT( uint target, uint attachment, uint texture, int level, int layer )
Public Shared Sub glFramebufferTextureLayerEXT ( _ target As UInteger, _ attachment As UInteger, _ texture As UInteger, _ level As Integer, _ layer As Integer _ )
public: static void glFramebufferTextureLayerEXT( unsigned int target, unsigned int attachment, unsigned int texture, int level, int layer )
- target (UInt32)
[Missing <param name="target"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTextureLayerEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)"]
- attachment (UInt32)
[Missing <param name="attachment"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTextureLayerEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)"]
- texture (UInt32)
[Missing <param name="texture"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTextureLayerEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)"]
- level (Int32)
[Missing <param name="level"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTextureLayerEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)"]
- layer (Int32)
[Missing <param name="layer"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTextureLayerEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)