MonobjcMonobjc Documented Class Library
glFramebufferTextureLayer Method (p0, p1, p2, p3, p4)
NamespacesMonobjc.OpenGLGLglFramebufferTextureLayer(UInt32, UInt32, UInt32, Int32, Int32)

Original signature is 'extern void glFramebufferTextureLayer (GLenum, GLenum, GLuint, GLint, GLint);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glFramebufferTextureLayer(
	uint p0,
	uint p1,
	uint p2,
	int p3,
	int p4
)
Public Shared Sub glFramebufferTextureLayer ( _
	p0 As UInteger, _
	p1 As UInteger, _
	p2 As UInteger, _
	p3 As Integer, _
	p4 As Integer _
)
public:
static void glFramebufferTextureLayer(
	unsigned int p0, 
	unsigned int p1, 
	unsigned int p2, 
	int p3, 
	int p4
)
Parameters
p0 (UInt32)

[Missing <param name="p0"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTextureLayer(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)"]

p1 (UInt32)

[Missing <param name="p1"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTextureLayer(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)"]

p2 (UInt32)

[Missing <param name="p2"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTextureLayer(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)"]

p3 (Int32)

[Missing <param name="p3"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTextureLayer(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)"]

p4 (Int32)

[Missing <param name="p4"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTextureLayer(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)