Original signature is 'extern void glFramebufferTexture2D (GLenum, GLenum, GLenum, GLuint, GLint);'
C# | Visual Basic | Visual C++ |
Public Shared Sub glFramebufferTexture2D ( _ p0 As UInteger, _ p1 As UInteger, _ p2 As UInteger, _ p3 As UInteger, _ p4 As Integer _ )
public: static void glFramebufferTexture2D( unsigned int p0, unsigned int p1, unsigned int p2, unsigned int p3, int p4 )
- p0 (UInt32)
[Missing <param name="p0"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTexture2D(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32)"]
- p1 (UInt32)
[Missing <param name="p1"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTexture2D(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32)"]
- p2 (UInt32)
[Missing <param name="p2"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTexture2D(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32)"]
- p3 (UInt32)
[Missing <param name="p3"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTexture2D(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32)"]
- p4 (Int32)
[Missing <param name="p4"/> documentation for "M:Monobjc.OpenGL.GL.glFramebufferTexture2D(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)