MonobjcMonobjc Documented Class Library
glEvalMesh2 Method (mode, i1, i2, j1, j2)
NamespacesMonobjc.OpenGLGLglEvalMesh2(UInt32, Int32, Int32, Int32, Int32)

Original signature is 'extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glEvalMesh2(
	uint mode,
	int i1,
	int i2,
	int j1,
	int j2
)
Public Shared Sub glEvalMesh2 ( _
	mode As UInteger, _
	i1 As Integer, _
	i2 As Integer, _
	j1 As Integer, _
	j2 As Integer _
)
public:
static void glEvalMesh2(
	unsigned int mode, 
	int i1, 
	int i2, 
	int j1, 
	int j2
)
Parameters
mode (UInt32)

[Missing <param name="mode"/> documentation for "M:Monobjc.OpenGL.GL.glEvalMesh2(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)"]

i1 (Int32)

[Missing <param name="i1"/> documentation for "M:Monobjc.OpenGL.GL.glEvalMesh2(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)"]

i2 (Int32)

[Missing <param name="i2"/> documentation for "M:Monobjc.OpenGL.GL.glEvalMesh2(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)"]

j1 (Int32)

[Missing <param name="j1"/> documentation for "M:Monobjc.OpenGL.GL.glEvalMesh2(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)"]

j2 (Int32)

[Missing <param name="j2"/> documentation for "M:Monobjc.OpenGL.GL.glEvalMesh2(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)