Original signature is 'extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);'
C# | Visual Basic | Visual C++ |
- mode (UInt32)
[Missing <param name="mode"/> documentation for "M:Monobjc.OpenGL.GL.glEvalMesh2(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)"]
- i1 (Int32)
[Missing <param name="i1"/> documentation for "M:Monobjc.OpenGL.GL.glEvalMesh2(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)"]
- i2 (Int32)
[Missing <param name="i2"/> documentation for "M:Monobjc.OpenGL.GL.glEvalMesh2(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)"]
- j1 (Int32)
[Missing <param name="j1"/> documentation for "M:Monobjc.OpenGL.GL.glEvalMesh2(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)"]
- j2 (Int32)
[Missing <param name="j2"/> documentation for "M:Monobjc.OpenGL.GL.glEvalMesh2(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)