MonobjcMonobjc Documented Class Library
glEvalMesh1 Method (mode, i1, i2)
NamespacesMonobjc.OpenGLGLglEvalMesh1(UInt32, Int32, Int32)

Original signature is 'extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glEvalMesh1(
	uint mode,
	int i1,
	int i2
)
Public Shared Sub glEvalMesh1 ( _
	mode As UInteger, _
	i1 As Integer, _
	i2 As Integer _
)
public:
static void glEvalMesh1(
	unsigned int mode, 
	int i1, 
	int i2
)
Parameters
mode (UInt32)

[Missing <param name="mode"/> documentation for "M:Monobjc.OpenGL.GL.glEvalMesh1(System.UInt32,System.Int32,System.Int32)"]

i1 (Int32)

[Missing <param name="i1"/> documentation for "M:Monobjc.OpenGL.GL.glEvalMesh1(System.UInt32,System.Int32,System.Int32)"]

i2 (Int32)

[Missing <param name="i2"/> documentation for "M:Monobjc.OpenGL.GL.glEvalMesh1(System.UInt32,System.Int32,System.Int32)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)