MonobjcMonobjc Documented Class Library
glDepthRange Method (zNear, zFar)
NamespacesMonobjc.OpenGLGLglDepthRange(Double, Double)

Original signature is 'extern void glDepthRange (GLclampd zNear, GLclampd zFar);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glDepthRange(
	double zNear,
	double zFar
)
Public Shared Sub glDepthRange ( _
	zNear As Double, _
	zFar As Double _
)
public:
static void glDepthRange(
	double zNear, 
	double zFar
)
Parameters
zNear (Double)

[Missing <param name="zNear"/> documentation for "M:Monobjc.OpenGL.GL.glDepthRange(System.Double,System.Double)"]

zFar (Double)

[Missing <param name="zFar"/> documentation for "M:Monobjc.OpenGL.GL.glDepthRange(System.Double,System.Double)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)