Original signature is 'extern GLuint glCreateShader (GLenum type);'

C# | Visual Basic | Visual C++ |
public: static unsigned int glCreateShader( unsigned int type )

- type (UInt32)
[Missing <param name="type"/> documentation for "M:Monobjc.OpenGL.GL.glCreateShader(System.UInt32)"]

[Missing <returns> documentation for "M:Monobjc.OpenGL.GL.glCreateShader(System.UInt32)"]

- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)