Original signature is 'extern void glCompileShader (GLuint shader);'
Declaration Syntax
C# | Visual Basic | Visual C++ |
public static void glCompileShader( uint shader )
Public Shared Sub glCompileShader ( _ shader As UInteger _ )
public: static void glCompileShader( unsigned int shader )
Parameters
- shader (UInt32)
[Missing <param name="shader"/> documentation for "M:Monobjc.OpenGL.GL.glCompileShader(System.UInt32)"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)