MonobjcMonobjc Documented Class Library
glAttachShader Method (program, shader)
NamespacesMonobjc.OpenGLGLglAttachShader(UInt32, UInt32)

Original signature is 'extern void glAttachShader (GLuint program, GLuint shader);'

Declaration Syntax
C#Visual BasicVisual C++
public static void glAttachShader(
	uint program,
	uint shader
)
Public Shared Sub glAttachShader ( _
	program As UInteger, _
	shader As UInteger _
)
public:
static void glAttachShader(
	unsigned int program, 
	unsigned int shader
)
Parameters
program (UInt32)

[Missing <param name="program"/> documentation for "M:Monobjc.OpenGL.GL.glAttachShader(System.UInt32,System.UInt32)"]

shader (UInt32)

[Missing <param name="shader"/> documentation for "M:Monobjc.OpenGL.GL.glAttachShader(System.UInt32,System.UInt32)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)