Original signature is 'extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);'
Declaration Syntax
C# | Visual Basic | Visual C++ |
Public Shared Function glAreTexturesResident ( _ n As Integer, _ textures As UInteger(), _ <OutAttribute> ByRef residences As Byte _ ) As Byte
public: static unsigned char glAreTexturesResident( int n, array<unsigned int>^ textures, [OutAttribute] unsigned char% residences )
Parameters
- n (Int32)
[Missing <param name="n"/> documentation for "M:Monobjc.OpenGL.GL.glAreTexturesResident(System.Int32,System.UInt32[],System.Byte@)"]
- textures (array<UInt32>[]()[][])
[Missing <param name="textures"/> documentation for "M:Monobjc.OpenGL.GL.glAreTexturesResident(System.Int32,System.UInt32[],System.Byte@)"]
- residences (Byte%)
[Missing <param name="residences"/> documentation for "M:Monobjc.OpenGL.GL.glAreTexturesResident(System.Int32,System.UInt32[],System.Byte@)"]
Return Value
[Missing <returns> documentation for "M:Monobjc.OpenGL.GL.glAreTexturesResident(System.Int32,System.UInt32[],System.Byte@)"]
Version Information
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)