MonobjcMonobjc Documented Class Library
glAreTexturesResident Method (n, textures, residences)
NamespacesMonobjc.OpenGLGLglAreTexturesResident(Int32, UInt32%, Byte%)

Original signature is 'extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);'

Declaration Syntax
C#Visual BasicVisual C++
public static byte glAreTexturesResident(
	int n,
	ref uint textures,
	out byte residences
)
Public Shared Function glAreTexturesResident ( _
	n As Integer, _
	ByRef textures As UInteger, _
	<OutAttribute> ByRef residences As Byte _
) As Byte
public:
static unsigned char glAreTexturesResident(
	int n, 
	unsigned int% textures, 
	[OutAttribute] unsigned char% residences
)
Parameters
n (Int32)

[Missing <param name="n"/> documentation for "M:Monobjc.OpenGL.GL.glAreTexturesResident(System.Int32,System.UInt32@,System.Byte@)"]

textures (UInt32%)

[Missing <param name="textures"/> documentation for "M:Monobjc.OpenGL.GL.glAreTexturesResident(System.Int32,System.UInt32@,System.Byte@)"]

residences (Byte%)

[Missing <param name="residences"/> documentation for "M:Monobjc.OpenGL.GL.glAreTexturesResident(System.Int32,System.UInt32@,System.Byte@)"]

Return Value

[Missing <returns> documentation for "M:Monobjc.OpenGL.GL.glAreTexturesResident(System.Int32,System.UInt32@,System.Byte@)"]

Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.OpenGL (Module: Monobjc.OpenGL)