Original signature is 'extern void glActiveTexture (GLenum texture);'

C# | Visual Basic | Visual C++ |
public static void glActiveTexture( uint texture )
Public Shared Sub glActiveTexture ( _ texture As UInteger _ )
public: static void glActiveTexture( unsigned int texture )

- texture (UInt32)
[Missing <param name="texture"/> documentation for "M:Monobjc.OpenGL.GL.glActiveTexture(System.UInt32)"]

- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)