Creates a shading object to use for axial shading.
Original signature is 'CGShadingRef CGShadingCreateAxial ( CGColorSpaceRef colorspace, CGPoint start, CGPoint end, CGFunctionRef function, bool extendStart, bool extendEnd );'
Available in Mac OS X version 10.2 and later.

C# | Visual Basic | Visual C++ |
public static IntPtr CreateAxial( IntPtr colorspace, CGPoint start, CGPoint end, IntPtr function, bool extendStart, bool extendEnd )

A new Quartz axial shading. You are responsible for releasing this object using CGShadingRelease.

- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)