MonobjcMonobjc Documented Class Library
Attach Method (openGLBuffer, cglContext, face, level, screen)
NamespacesMonobjc.QuartzCoreCVOpenGLBufferAttach(IntPtr, IntPtr, Int32, Int32, Int32)

Attaches an OpenGL context to a Core Video OpenGL buffer.

Original signature is 'CVReturn CVOpenGLBufferAttach ( CVOpenGLBufferRef openGLBuffer, CGLContextObj cglContext, GLenum face, GLint level, GLint screen );'

Available in Mac OS X v10.4 and later.

Declaration Syntax
C#Visual BasicVisual C++
public static int Attach(
	IntPtr openGLBuffer,
	IntPtr cglContext,
	int face,
	int level,
	int screen
)
Public Shared Function Attach ( _
	openGLBuffer As IntPtr, _
	cglContext As IntPtr, _
	face As Integer, _
	level As Integer, _
	screen As Integer _
) As Integer
public:
static int Attach(
	IntPtr openGLBuffer, 
	IntPtr cglContext, 
	int face, 
	int level, 
	int screen
)
Parameters
openGLBuffer (IntPtr)
MISSING
cglContext (IntPtr)
MISSING
face (Int32)
MISSING
level (Int32)
MISSING
screen (Int32)
MISSING
Return Value
A Core Video result code. See Core Video Constants Reference for possible values.
Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.AppKit (Module: Monobjc.AppKit)